Explanation of Patterns for 4x4 Magic Squares
Every entry x of a 4x4 magic square is represented by a visualisation of the bit sequence of x-1:
x-1 bit sequence |
0 0000 | 1 0001 | 2 0010 | 3 0011 |
4 0100 | 5 0101 | 6 0110 | 7 0111 |
8 1000 | 9 1001 | 10 1010 | 11 1011 |
12 1100 | 13 1101 | 14 1110 | 15 1111 |
visualisisation |
![](c00.gif) | ![](c01.gif) | ![](c02.gif) | ![](c03.gif) |
![](c04.gif) | ![](c05.gif) | ![](c06.gif) | ![](c07.gif) |
![](c08.gif) | ![](c09.gif) | ![](c10.gif) | ![](c11.gif) |
![](c12.gif) | ![](c13.gif) | ![](c14.gif) | ![](c15.gif) |
The pattern belonging to a single 4x4 magic square will be repeated twelve times in a 3x4-scheme.